

#Diablo 4 ps4 update#
The quarterly update in autumn of 2020 says that player feedback from BlizzCon indicated there were changes yet to be made. "Our newest proposal hits a couple different feedback points: addressing the usefulness of Rare (Yellow) items as well as increasing the depth and complexity of player gear choices in the endgame," lead systems designer David Kim said in a blog post (opens in new tab) at the end of 2019.Įxactly how this system will work is still being iterated on, though. Players will earn a consumable that allows them to attach a Legendary affix to non-Legendary weapons, essentially creating your own ancient items. Instead, Blizzard is opting for a system that will hopefully encourage more unique play styles.

Blizzard says it wants to "avoid interrupting gameplay with pockets of inventory management." Fair. No more shuffling various shapes around your limited inventory space trying to bring back just one more bit of loot. And Unique items will replace Mythics." Say goodbye to inventory Tetris Legendary affixes now roll randomly (Yes, really!) on Legendary Items. "We're increasing the maximum number of affixes on Rare and better items in the endgame. "We’re increasing the potential power of individual affixes on Magic items," said Barriga. Blizzard says it wants to give players more flexibility and doesn't want them to feel like they should just ignore everything that isn't a legendary-tier item. Item qualities and affixes have also been in the crosshairs. Every shield, for instance, will have a block attribute on top of whatever other prosperities they have. Specific changes include the addition of weapon speed and other inherent physical characteristics that you'll find across all item types. "We aim to provide years of things to discover and countless ways to build a class," former game director Luis Barriga wrote in a development update (opens in new tab). What's Diablo 4's gameplay like? Here's 10 minutes of Diablo 4 gameplay from BlizzCon 2021īlizzard says that its ideals when it comes to itemisation are strengthening class identities, supporting deeper customisation and giving players a level of depth that sits somewhere between Diablo 2 and 3. The Necromancer will be bringing along their expected retinue of skeletons of every variety, and plenty of bone and blood magic besides. With a spooky cinematic reveal trailer (opens in new tab) at the 2022 Xbox & Bethesda showcase, Blizzard revealed the Necromancer as Diablo 4's fifth and final class.

We've got some details on the Rogue's abilities here (opens in new tab), and you can see the class in action in this reveal trailer. You can see all of that in this Sorceress gameplay video.Īt BlizzCon 2021, Blizzard added a fourth class to the mix, the Rogue, who hasn't appeared by that name since the original Diablo.

Here's a bit of the Barbarian in action.įor the traditional elemental spellcasters, there's the Sorceress class who can hurl lightning, ice, and fire at enemies from afar. The Barbarians are back with their massive strength and arsenal of weapons. Game Informer posted 20 minutes of hands on gameplay with Diablo 4's Druid class shortly after the game's announcement in 2019. They're able to use powers based on the earth and wind or transform into animal forms like the wolf or bear. The shapeshifting Druid class was one of the first to be announced for Diablo 4.
